Tuts+ Premium - Creating a Next-Gen Video Game Hot Rod: the Complete Workflow
Actex Exam Financial Mathematics - Review Seminar
English | 10xDVDRip | AVI / DivX, ~513 kb/s | 720x480 | ~12 hours | MP3, 128 kb/s (2 ch) | 3.5 GB
Genre: Video Training
The ACTEX DVD exam-preparation seminar for Exam FM/2 is a recorded version of an ACTEX exam-preparation seminar. The instructors provide an in-depth review of the syllabus material and illustrate concepts with practice problems and past exam questions. Emphasis is placed on problem-solving techniques and exam preparation.Day1
In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.
In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.
This tutorial can be followed as part of the larger series, but it can also be viewed as a standalone tutorial for creating an impressive highpoly engine block. It even includes a bonus video that explains how to make a nice render setup for this sort of highpoly mechanical work!!
Now in the fourth part of our mammoth series, we will follow Laurens as he completes the high poly mesh of his hot rod, all the while making sure that is will be suitable for baking onto a low poly realtime model.
Now, in the fifth part of our mammoth series, Laurens will demonstrate how to carefully design your low poly model in the most efficient way possible, while still being optimal for baking the details from your high poly model into a normal map texture.
Home Page: _http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/
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